INFO
DESIGN STRATEGY | CREATIVE DIRECTION | 2024

GHOST X TMNT COLLECTION

LEAD DESIGNER & 3D ARTIST

Product Branding, Packaging Design, 3D Marketing Visuals, Motion Graphics

Figma, Illustrator, Photoshop, Maya, Substance 3D, After Effects


Summary

I led the end-to-end design and creative direction for the 2024 TMNT x Ghost collection. This was a full hardware ecosystem, including the Banshee K68 HE keyboard, Wraith M3 mouse, and Sentinel Gaming Chair. Over a year-long development cycle, I owned the product’s evolution from the first sketch to the final production-ready units.

This wasn’t a linear process. I managed constant design iterations as hardware specs shifted and navigated the high-stakes approval process of a major IP like Paramount. By building a modular, 3D-first design system, I bridged the gap between technical product design and high-performance marketing. This workflow allowed us to iterate fast and generate a massive library of assets for multivariate testing. Every product skin, packaging die-line, and 3D render was built to hit the mark with both hardcore collectors and competitive gamers.


High-Fidelity 3D Renders & Marketing Assets


3D Animation Promo Video

GHOST X TMNT Gaming Chair Promo video, Edited and Animated by George Lin.


The Design Strategy: Tactical Nostalgia

The Challenge

The TMNT franchise is a massive global IP. The challenge was to translate a "cartoon" aesthetic into the premium gaming peripherals market. This required a delicate balance: maintaining the integrity of Paramount’s official assets while adapting them to complex, non-traditional 3D surfaces like a 65% keyboard chassis and an ergonomic gaming mouse.

The Objective

Create a cohesive product ecosystem for the "Enthusiast Collector." This wasn't just a licensed product; it was a high-performance tool that needed to feel "official" at first glance.

IP Stewardship & Visual Integration

The Solution

I went with a "Tactical Turtle" look. We focused on textures like shell patterns, distressed metal, and "ooze" glows instead of just slapping logos on the products. To keep the setup from looking cluttered, I used a strict color hierarchy: 70% gritty neutrals for the hardware bodies, 20% character accents for the masks, and 10% "ooze" for the RGB lighting.


The 12-Month Iteration Cycle

Because this project spanned a full year of development, we navigated several major hardware and branding pivots across the entire product line. Initially, the collection was conceptualized around the TMNT: Mutant Mayhem film aesthetic. As the project evolved into 2024, I spearheaded the transition to the World of TMNT branding and adapted the designs to new hardware specifications, including the move from the K75 to the K68 HE keyboard and the M1 to the M3 mouse.

I used a 3D pipeline in Maya to "fail fast." By visualizing these changes instantly across the keyboard, mouse, and chair, we identified graphic layout issues and ergonomic conflicts months before the first physical prototypes arrived. For example, we were able to perfectly align the character mask graphics across varying keycap heights and chair stitching patterns in digital space. This proactive approach saved the team significant time and cost during the R&D phase and ensured a cohesive look across the entire 4-piece ecosystem.


3D Visualization & Technical Pipeline

I started with raw manufacturer CAD files and optimized them for high-end rendering. This involved clean retopology and UV mapping to ensure Paramount’s graphics, like the ripped paper motifs, wrapped perfectly around the hardware’s curves without distortion.

For the chair, I modified the Throttle Series model (which I originally built from scratch for Clutch Chairz) to create the new Sentinel Series base. I then textured the TMNT-themed look through Substance 3D, developing custom PBR materials to highlight the contrast between the leather grain and the hexagonal shell patterns. The final 3D animation served as the hero asset for the launch, proving we could showcase technical hardware features through cinematic motion.

Behind the scenes in Maya: Animating the TMNT Sentinel Series Gaming Chair promo video


Scalability & Creative Testing

The Production Engine

Working with four distinct characters required a system that could scale. I built the assets to be modular. We could swap between Leonardo, Donatello, Michelangelo, and Raphael instantly while keeping lighting and camera angles identical.

This gave the marketing team a massive advantage. We could A/B test which character or environment drove the most engagement without needing four separate photoshoots. It was a high-efficiency production model that allowed us to create 4x the content with a fraction of the traditional effort.

Localization & Internationalization

Beyond the creative variables, I managed the international asset production for a global launch. I oversaw the localization for 10+ different regions, translating the campaign into multiple languages, including French, Spanish, Swedish, and Polish, while maintaining perfect brand consistency. This high-efficiency model allowed the marketing team to be data-driven at a global scale, generating 4x the content with a fraction of the traditional effort.


Packaging & The Final Result

The packaging needed to be an emotional extension of the hardware's "Tactical Turtle" identity. To do this, I led a core creative direction: Unboxing a Breakout. I worked with the creative team to intentionally utilize Paramount's signature "ripped paper" assets, positioning them to make it feel like the Turtles weren't just on the box, they were actively breaking out of it. By leveraging this existing IP asset with new, complex gradients and ooze textures, we honored official brand history while still pushing the boundaries of what a modern, premium peripheral collection could look like on a shelf.

From that initial "breakout" concept to the final folded product, the result was a seamless, collector-grade unboxing moment. This final realized collection proves that technical execution and deep-dive IP strategy don't have to be separate. By obsessing over the details, from precise asset alignment in Illustrator to authentic asset consistency, we created a product ecosystem that truly feels "official", one that can immediately unlock decades of shared memory for every TMNT fan who opens it.

Performance & Market Impact

To support the global launch, I leveraged my 3D pipeline to generate a massive library of modular creative assets for Meta, Google, and X campaigns. By rendering the products from multiple tactical angles and character-specific lighting setups, we were able to run high-volume multivariate tests to see which "Turtle" or hardware feature resonated most with different audience segments.


Conclusion and Takeaway

The TMNT x Ghost collection was more than a design exercise. It was a test of how a consistent brand narrative can survive a complex, year-long manufacturing process. By owning the creative direction from the first concept to the final rendered ad, I ensured that the product’s identity never got lost in translation between engineering pivots and licensing requirements.

Key Learnings

The result was a successful launch that bridged the gap between nostalgia and premium performance gear. It proved that when design, strategy, and 3D visualization work together, we can build products that aren't just visually striking, but built to perform in the market. The 4-piece collection was a commercial success, selling out quickly and requiring several restocks to keep up with the demand since the initial launch.

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